Help columns were a regular feature of computer magazine in the 1980s. As Adventure games were perhaps the most challenging games to play frequently leaving players stuck and unable to progress the Adventure help guru was a must for most game publications. The popularity of “The Hobbit” and ... Continue Reading »
We Want Your High Scores What was your high score? How did you share it with the world? Showcasing gaming achievement was important for many game fans. Home computer fans had no public leader boards like those enjoyed in the arcades but magazines once more came to the rescue of Australian micro ... Continue Reading »
If you had access to a micro computer in the 1980s chances are you played a text adventure. You may have even written one.
The pleasures of the text Frustrated gamers playing text adventures would inevitably find themselves at some time typing a string of expletives into the hapless interface only to be rewarded by a snide comment or just more stonewalling from the game. Infuriating and often very punitive on the player the punishing ... Continue Reading »
In the last year of a Bachelor’s degree in Science at Melbourne University in 1981, Phil and I were hired by Fred Milgrom as part-time programmers to write “the best adventure game ever”. Based on the game’s commercial success and feedback from fandom still rolling in ... Continue Reading »