Help columns were a regular feature of computer magazine in the 1980s. As Adventure games were perhaps the most challenging games to play frequently leaving players stuck and unable to progress the Adventure help guru was a must for most game publications. The popularity of “The Hobbit” and ... Continue Reading »
Forgotten what amused your 12 year old self? Rediscover the pleasure of school boy gags and code with this lost game of the 1980s.
Matthew Hall's Microbee adventure game the “Jewels of Sancara Island” had survived the last thirty or so years as a Turbo Pascal listing ... Continue Reading »
This is an edited transcript of Matthew Hall's presentation on "The Australian Story" panel at the Game Masters Forum, Friday 29th June 2012. Matthew runs the one man design company Klicktock.
I’m a one man band developer. I pretty much do everything myself. And I do it from a ... Continue Reading »
The pleasures of the text
Frustrated gamers playing text adventures would inevitably find themselves at some time typing a string of expletives into the hapless interface only to be rewarded by a snide comment or just more stonewalling from the game. Infuriating and often very punitive on the player the punishing ... Continue Reading »
In the last year of a Bachelor’s degree in Science at Melbourne University in 1981, Phil and I were hired by Fred Milgrom as part-time programmers to write “the best adventure game ever”. Based on the game’s commercial success and feedback from fandom still rolling in ... Continue Reading »