Melbourne House and Beam Software Director Alfred Milgrom sees “Vast cultural, societal difference in what consumers wanted from electronic games” between the mass markets for games in American and UK in the early days.
“American consumers were happy to ... Continue Reading »
Czechoslovakia of the 1980s was a country behind the so-called Iron Curtain. Its economy was in a dire shape and its citizens were either oppressed or annoyed (or both) by its conservative totalitarian regime. It required considerable personal connections to be able to subscribe to a Western magazine or import ... Continue Reading »