The issues for collection managers around games cataloguing are difficult and that may well be why we find 30 years on, the institutional collection and cataloguing of this material is somewhat limited. Similar to the new challenges of ‘Time-Based Media’ cataloguing we find ourselves with the complexities of hardware, software, ... Continue Reading »
The New Zealand Film Archive has been aware of the 'institutional gap' in this country for several years, with regard to the lack of representation of video games & early computer games within national cultural collections. In 2005 when the NZFA held an exhibition called C:/ DOS / RUN - ... Continue Reading »