Melbourne House and Beam Software Director Alfred Milgrom sees “Vast cultural, societal difference in what consumers wanted from electronic games” between the mass markets for games in American and UK in the early days.
“American consumers were happy to ... Continue Reading »
Forgotten what amused your 12 year old self? Rediscover the pleasure of school boy gags and code with this lost game of the 1980s.
Matthew Hall's Microbee adventure game the “Jewels of Sancara Island” had survived the last thirty or so years as a Turbo Pascal listing ... Continue Reading »
I’ve been making games for a while and what got me into games as a kid was a visit to the Lismore Show. I grew up in rural NSW and a trip to the Lismore Show was a big event - it was basically lots of cows and horses and ... Continue Reading »
I purchased my first computer back in the Christmas of 1980. A Tandy/Radio Shack TRS-80 Model 1. This computer came with 16K of RAM, which I upgraded internally to 32K. It used an 8 bit Z-80 processor running at 1.78Mhz and had a monochrome graphics capability of 128 x 48 ... Continue Reading »
How does game development back in the early 80’s compare to game development today?
For starters, the computers of that era were far less powerful and didn’t have anywhere near the graphics and audio capabilities of today’s power houses. My TRS-80 was monochrome and offered a graphic resolution of only 128 ... Continue Reading »
July 12, 2015 is the release date of my first ever computer game named ‘Jam It’ – an arcade-style 2-on-2 basketball game. What’s unusual is that it’s for a computer which was very popular in the 80s – the Commodore 64. I have been asked many times why even attempt ... Continue Reading »