Help columns were a regular feature of computer magazine in the 1980s. As Adventure games were perhaps the most challenging games to play frequently leaving players stuck and unable to progress the Adventure help guru was a must for most game publications. The popularity of “The Hobbit” and ... Continue Reading »
We Want Your High Scores
What was your high score? How did you share it with the world?
Showcasing gaming achievement was important for many game fans. Home computer fans had no public leader boards like those enjoyed in the arcades but magazines once more came to the rescue of Australian micro ... Continue Reading »
Over the next few weeks, our theme focus is on game fans and fan communities. Fans have had a significant role to play in taking the initiative to document and preserve videogames – the software, the hardware they were played on, and the memories and experiences of first playing them. ... Continue Reading »
In the last year of a Bachelor’s degree in Science at Melbourne University in 1981, Phil and I were hired by Fred Milgrom as part-time programmers to write “the best adventure game ever”. Based on the game’s commercial success and feedback from fandom still rolling in ... Continue Reading »