The issues for collection managers around games cataloguing are difficult and that may well be why we find 30 years on, the institutional collection and cataloguing of this material is somewhat limited. Similar to the new challenges of ‘Time-Based Media’ cataloguing we find ourselves with the complexities of hardware, software, ... Continue Reading »
What got you started collecting on/around the area of games?
A number of things really, I've lived my life in gaming; From the earliest time all I could think about was playing video games. First console was a 2600, and as I ... Continue Reading »
The William A. Higinbotham Game Studies Collection (WHGSC) at Stony Brook University is dedicated to documenting the material culture of screen-based game media in general and in specific, collecting and preserving the texts, ephemera, and artifacts that document the history of a 1958 computer simulation designed by Higinbotham ... Continue Reading »