The ‘tyranny of distance’ was the famous phrase historian Geoffrey Blainey used in 1966 to describe his thesis on how Australia’s geographical remoteness shaped the nation’s history, with the country generally viewed as a British colonial outpost on the far side of the planet. Whilst such a legacy would seem ... Continue Reading »
Remember the maddening process of waiting thirty-minutes for a tape to load?
Behold the most amazing Australian Pavloada! Not a delicious meringue dessert but a tape fast loader dramatically reducing waiting times for your fave games.
The Pavloada was created by for Beam Software by ... Continue Reading »
Micro Forté co-founder and CEO John De Margheriti reflects on how, when Micro Forté was established in the mids 1980s, despite the US ‘crash’, they looked to America.
They didn’t know of any other Australian games companies. They knew nothing of the UK games ... Continue Reading »
Czechoslovakia of the 1980s was a country behind the so-called Iron Curtain. Its economy was in a dire shape and its citizens were either oppressed or annoyed (or both) by its conservative totalitarian regime. It required considerable personal connections to be able to subscribe to a Western magazine or import ... Continue Reading »
In the last year of a Bachelor’s degree in Science at Melbourne University in 1981, Phil and I were hired by Fred Milgrom as part-time programmers to write “the best adventure game ever”. Based on the game’s commercial success and feedback from fandom still rolling in ... Continue Reading »