This is an edited transcript of Matthew Hall's presentation on "The Australian Story" panel at the Game Masters Forum, Friday 29th June 2012. Matthew runs the one man design company Klicktock. I’m a one man band developer. I pretty much do everything myself. And I do it from a ... Continue Reading »
Posts filed under: Commodore 64
Part 2: 1980s Home Brew – Keeping up with the Commodore Carl Muller shares his remembrance of home coding
In Part 2 Carl tells us about finally getting his own computer, joining the local computer club and in how his interest in games design inspired him to learn Assembly language and dissemble games studying the works of UK designer Jeff (Yak) Minter. VIC-20 During the final term the school bought a newfangled Commodore VIC-20. This ... Continue Reading »
Part 3: 1980s Home Brew – The Games… Carl Muller shares his remembrance of home coding
In Part 3 Carl tells us about designing his games from making his own Smurf platformer based on a screenshot of a Colecovision Smurf game he saw published in a magazine to experimenting in sound for “Toccato”. It was a time for experimentation in what could be achieved on a micro and looking at screenshots in ... Continue Reading »
Why write a Commodore 64 game today?
July 12, 2015 is the release date of my first ever computer game named ‘Jam It’ – an arcade-style 2-on-2 basketball game. What’s unusual is that it’s for a computer which was very popular in the 80s – the Commodore 64. I have been asked many times why even attempt ... Continue Reading »