Adam Lancman

Before joining Beam Software in 1982 as their financial director Adam Lancman was working as an auditor in a big accounting company. Lancman had a passion for computer games and his enthusiasm for them was legendary in the office. He […]  Read More »

Alfred Milgrom

Alfred Milgrom  co-founded Melbourne House publishing and Beam Software games development studio. Milgrom completed undergraduate science and then post-graduate studies in physical chemistry, at The University of Melbourne. It was there that he discovered an interest in computer programming, accessing […]  Read More »

Andrew Bradfield

Andrew Bradfield lived in New Zealand. During high school, he became very interested in arcade game conversions and was interested in programming his own computer game. Shortly after finishing high school he taught himself assembler language and supported and advised […]  Read More »

Andrew Davie

Andrew Davie always loved electronic games and computer programming. He first remembers getting ‘into’ programming around 1977, when he was in grade 7. Davie was passionate about arcade games from the late 1970s. School gave him his first real taste […]  Read More »

Andrew Pavlumanolakos

Best remembered for his Pavloada fast loader for speedy cassette loads that  even allowed for sound and animations to play during the tape loading Pavlumanolakos joined Beam in 1984 as a programmer. The first Pavloada was created overnight by Pavlumanolakos […]  Read More »

Art Software

Art Software was the name of a group of developers for the Amiga computer. These developers were Rodney Smith, Cameron Mckechnie and Blair Zuppicich. Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both their games getting a commercial release, they […]  Read More »

Bill McIntosh

Bill McIntosh was working testing aircraft for Royal Air Force, a job he found rather dull when in 1981 his wife bought him the new Sinclair ZX 81 for his birthday. He plugged it into a little black and white […]  Read More »

Blair Zuppicich

Blair Zuppicich was one of the group of developers for Art Software for the Amiga computer (along with Rodney Smith and Cameron Mckechnie). Mark Sibly joined them on “Sorceror’s Apprentice”. Despite both the games developed getting a commercial release they […]  Read More »

Bruce Bayley

Bruce Bayley studied computer science at RMIT. He worked at Beam Software on games such as The Way of the Exploding Fist(1985)  and Rock’n Wrestle(1985).  This profile is yet to be completed. Contribute what you know and help to complete the […]  Read More »

Bruce Mitchell

Bruce Mitchell had been an unhappy Vice-Principal in a primary school in Victoria when he submitted a simple project to Jacaranda Software for possible publication.  Roseanne Gare liked it and they started corresponding.  When Gare resigned from Jacaranda, she suggested […]  Read More »

Cameron McKechnie

Cameron Mckechnie was one of the the founding members of Art Software, New Zealand. The group created several games for the Amiga computer in the late 1980s. McKechnie also worked on several unpublished games, many of which were shoot em […]  Read More »

Carl Muller

Carl Muller is a programmer from New Zealand, who is currently living in the United Kingdom. On his website, Carl Muller writes that ‘In my youth I had a C64 (and before that a VIC-20), and wrote lots of really […]  Read More »

Darryl Reynolds

Melbourne based Darryl Reynolds is best known for his graphic text adventures in particular “The Search for King Solomon’s Mine” and “The Secret of Bastow Manor”. From his home the self-taught programmer ran a small but profitable cottage industry throughout […]  Read More »

Dave O’Conner

Dave O’Connor has been designing wargames since 1985, with his design credits including “Trial of Strength”, “Fire-Brigade”, “Airborne Assault: Highway to the Reich” and “Airborne Assault: Conquest of the Agean”. Panther Games was founded in 1985 by David O’Connor in […]  Read More »

David L Smith

Roseanne Gare recruited David Smith as one of several programmers with educational backgrounds to develop software titles for Jacaranda.  At the time, he was the (first ever) Director of Computing at Melbourne Grammar School, where he installed one of Australia’s […]  Read More »

Doug Palmer

Doug Palmer joined Beam Software as a programmer and analyst in 1985 after completing a Physics degree at the University of Melbourne. Palmer first worked on the implementation of The Lord of Rings He also worked on Judge Dredd and […]  Read More »

G Colmer

Nothing is known about the authors of Emu Joust.  The game was originally released by Mytek but when that company collapsed it was snapped up by Microbee. The game is a Joust clone.  Was it the work of a budding coders teaching […]  Read More »

Geoff Body

This profile is yet to be completed. Contribute what you know and help to complete the Archive.  Read More »

Gerald Wluka

David Smith recruited Gerald Wluka to code Raft-Away River for the Apple. Gerald was a student at Melbourne Grammar School, in one of DLS’s maths classes (that is how David was known at MGS). David learnt that Gerald was an […]  Read More »

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