About Play it Again

Play It Again is a game history and preservation project focusing on locally-written digital games in 1980s Australia and New Zealand.  The project is a collaboration between researchers at several universities in Australia and New Zealand, the Australian Centre for the Moving Image, Ngā Taonga Sound & Vision (was the New Zealand Film Archive), and the Berlin Computerspiele Museum.

The Popular Memory Archive aims to exhibit some of the significant local games of the 1980s.  It features information on a curated selection of 50 games from our research.

We hope to collect further documentation from the public in order to remember early games through popular memory.  We are keen to hear about what people did with early computers and games, what these games mean and meant to them, now and then, what records they have, and what difference their involvement with games made.  We hope visitors to this site will offer their experiences and memories as well as any artefacts they may have, such as photos, videos, documentation, or information about programmes, designers, publishers, etc.

Play It Again Investigators are: Melanie Swalwell (Screen and Media, Flinders University), Denise de Vries (Computer Science, Flinders University), Angela Ndalianis (Culture and Communication, University of Melbourne), Ian Welch (Computer Science, Victoria University of Wellington), Stuart Marshall (Computer Science, Victoria University of Wellington), Susan Corbett (Accounting and Commercial Law, Victoria University of Wellington), Andreas Lange (Berlin Computerspiele Museum), Winfried Bergmeyer (Berlin Computerspiele Museum).  Helen Stuckey (Screen and Media, Flinders University) is a PhD student on the project, as was Craig Harrington (Computer Science, Flinders University) until his untimely death.  Liz Milford was our Project Manager, until the end of 2014.

Play It Again is supported under the Australian Research Council’s Linkage Projects funding scheme (project number LP120100218).

Guest bloggers

The PMA will feature blog discussions with invited guests on a range of themes, changing monthly.  We hope that you will participate in these discussions, contributing what you know about Australian and New Zealand gaming history, and asking questions you’d like answers to.

Sign up for our newsletter or like or follow us on social media to receive updates on the changing program of guests.

Privacy notice

We will keep your contact details confidential, and only use this information for heritage, archival and directly related purposes. If you find that any information about you on these pages is incorrect, please contact us, and we will happily correct it.

This research project has been approved by the Flinders University Social and Behavioural Research Ethics Committee (Project No. 5182). For more information regarding ethical approval of the project the Executive Officer of the Committee can be contacted by telephone on +61 8 8201 3116, by fax on +61 8 8201 2035 or by email human.researchethics@flinders.edu.au.

Thank you to:

Aaron Wheeler
Alan Laughton, Microbee Software Preservation Project
Alfred Milgrom
Amiga Magazine Rack
Andrew Davie
Andrew Stephens, Vintage 8 Bit
Atari 800 Page
Atarimania (pending)
Computer Game Weekly Museum
David O’Conner
Doug Palmer
Genesis8bit.fr (pending)
Gregg Barnett
Lemon 64
Jim Maher, The Digital Antiquarian
John De Margheriti
Mayhem (Lemon64)
Matthew Hall
Micro Forte
Microbee Beeboard Computer Museum
Moby Games
Museum Victoria
Neil Brennan
Paul Holland
Page 6 [New Atari User] Magazine
Reality Glitch
Retrogaming.8k.com (pending)
Rodger Keating
Rodger McNab
Russel Comte
Sega Retro
SC3000 Survivors
Stadium64.com (pending)
Steve Fawkner
Veronika Megler
Videogamegeek (pending)
World of Spectrum

and many more… [list is still under construction, so bear with us]

Contact us



Content on this site is licensed under a Creative Commons 3.0 licence